pengus mmo blog

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after my disappointment with swtor, and getting 30/50 hom points in guild wars, ive been on a mmo hiatus. ive got a huge backlog of single player games i need to chew through while im waiting for my next passion (hopefully diablo 3 and Guild Wars 2)
presumably the mmo designers ive been so dissapointed in have all played zelda games before they sat down to create their mmos. so theres a burning question thats been bothering me: why are they increasingly failing to capture the same sense of exploration and mystery that a zelda has? why are they all making the same exact wow clone? why is blizzard content to make monster hallway after monster hallway?
ostensibly i know even twilight princess has it’s own form of the kill 10 boars quest (its kill however many lightning bugs there are to banish the twilight) and the dungeons in zelda are linear if you notice that there pretty much only one way to progress through them. but theres still something endearing about the zelda dungeon that the mmo dungeon hasnt yet captured.
and i know the mechanics for zelda and mmos are quite different — and im not asking for the players to solve puzzles between boss fights — but i dont think it would hurt mmos to try a bit more variation beyond monster hallways. Zoom

after my disappointment with swtor, and getting 30/50 hom points in guild wars, ive been on a mmo hiatus. ive got a huge backlog of single player games i need to chew through while im waiting for my next passion (hopefully diablo 3 and Guild Wars 2)

presumably the mmo designers ive been so dissapointed in have all played zelda games before they sat down to create their mmos. so theres a burning question thats been bothering me: why are they increasingly failing to capture the same sense of exploration and mystery that a zelda has? why are they all making the same exact wow clone? why is blizzard content to make monster hallway after monster hallway?

ostensibly i know even twilight princess has it’s own form of the kill 10 boars quest (its kill however many lightning bugs there are to banish the twilight) and the dungeons in zelda are linear if you notice that there pretty much only one way to progress through them. but theres still something endearing about the zelda dungeon that the mmo dungeon hasnt yet captured.

and i know the mechanics for zelda and mmos are quite different — and im not asking for the players to solve puzzles between boss fights — but i dont think it would hurt mmos to try a bit more variation beyond monster hallways.

Posted on Wednesday, February 15 2012. Tagged with: mmo design
pengus mmo blog i play games sometimes.
sometimes i post thoughts about them
ps: my brain is broken and i love mmos
my guild wars playlog bad game dot net ask me about games
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